Splatoon 3: 10 Best New Weapon Pairings

Splatoon 3 gets a lot of new material with each new season. Here are the best new ways to use weapons.
Chill Season and Fresh Season add a lot of new material to Splatoon 3, including new maps, modes, hub features, and, most excitingly, weapon kits. With each new kit, you can get a new sub and special combo, which could make your favourite main weapon work in the current meta.
The secondary weapon that comes with a weapon can make or break how good its main weapon is on the field. For example, Burst Bombs worked well with the vanilla Splash-O-Matic, but the vanilla Splattershot Pro struggled with the Angle Shooter. At least, it’s good to see that the younger seasons have brought new weapon combinations that are sure to make the competitive scene more interesting.
Krak-On Splat Roller And Squid Beakon

Rollers were criticised a lot when the game first came out. Most of the other weapons were better than them because the maps were straight and the subs didn’t give them many ways to play stealthily. With the Carbon Roller Deco in Chill Season, the Burst Bomb could move faster and do more combos. However, the Krak-On Roller in Fresh Season is the first weapon in its class that was made for stealth.
The Squid Beakon has been given to the Krak-On. This lets it sneak up on enemies through the chaos, drop a Beakon, and attack them from behind. Since rollers aren’t very good at defending against long-range attacks, this is a great way to get close and sneak up on them.
Z+F Splat Charger And Splash Wall

It’s strange that the Splatoon 3 team waited until Fresh Season to give a charger Splash Wall as a sub, since chargers can be hurt by spamming bombs or coming up on them from the front if you’re not an E-liter player. Up until now, the Splat Charger didn’t do nearly enough to make it useful over the E-liter’s huge range.
The Splash Wall gives the Splat Charger its original function back. Now you can stay closer to the action without getting hit as easily from the front. As other players throw bomb after bomb, you can focus on killing your target as the bombs bounce off your wall.
Tentatek Splattershot And Splat Bomb

The vanilla Splattershot was already a workhorse weapon that did more than its fair share, so the question was how a new kit for it could do better than its synergy with the Suction Bomb. Thankfully, instead of pairing the Tentatek with a sub that would leave its kit unused, it was paired with the Splat Bomb, which is a great match.
This weapon works well in both its vanilla and Tentakek forms, but the Splat Bomb gives the Tentatek a more offensive role in team play because it explodes faster and costs less ink to use. This new way of playing doesn’t change the fact that the standard Splattershot is more methodical and defensive, but it does wonders in a meta where the aggressive Splash-O-Matic is the most popular way to play.
L-3 Nozzlenose D And Burst Bomb

At launch, the H-3 and L-3 Nozzlenoses were left out to dry because they both had support kits that kept them from being as good as they could be. Despite having the excellent Crab Tank special, the vanilla L-3 was not as popular as the Splat Dualies or Splash-O-Matic due to its unimpressive Curling Bomb. The L-3 needed either something to hold space with lethal damage or something to help it paint to get special even faster, but it got neither.
Thanks to the Burst Bomb, the L-3 Nozzlenose D has a level of mobility and painting power that makes it worth playing again in the competitive environment. Since it can now paint all the time, combo with friends, and get its special faster than ever, it might not be a bad idea to try this weapon out in your newest team composition.
Rapid Blaster Deco And Torpedo

Blasters are known for being bad at both painting and dealing constant damage. They are often thought of as an easy-to-use weapon class, but you have to be very careful about when and where you fire your shots because the main weapon has a huge end lag and isn’t very good at painting. Without a good sub, turf-painting juggernauts that make up the meta can easily beat a blaster.
The original Rapid Blaster was given the Ink Mine, which put it in a bad spot. Thankfully, Fresh Season gave the Rapid Blaster Deco an aggressive, low-cost sub called the Torpedo, which does good paint when bounced off the ground and good combo damage when tossed at enemies.
Neo Splash-O-Matic And Suction Bomb

There was no need for another Splash-O-Matic kit because the vanilla Splash-O-Matic is currently the best in Basket Random, but the Splatoon 3 developers decided that one great kit wasn’t enough, so they gave the Neo Splash-O-Matic the Suction Bomb to make it a dangerous defensive threat.
The Suction Bomb is very useful when you need to occupy a place you can’t physically get to, like the Splat Zone or a tower. It has a long fuse and a large range of damage, which makes it a great tool for stopping a point. The Splash-O-Matic is a quick-hitting, close-range killer that takes advantage of this and kills anyone who happens to be running out of range of your bomb.
Custom Jet Squelcher And Toxic Mist

Due to its less powerful shots, the Jet Squelcher is often overlooked. A Charger or Splatling can do the job in short bursts, making them more frightening right away, but the Squelcher is good at building up chip damage from a distance. So, it does better with something that can help it set up kills than with a bomb that can kill people.
The Custom Jet Squelcher dropped in Fresh Season with Toxic Mist. This gives it more chances to land shots from a distance by slowing down enemies and draining their ink tanks. Even if the Jet Squelcher doesn’t get kills, it threatens enough that the placement of its Toxic Mist gives it value. It’s kind of like how the Tri-Stringer uses the sub to make places where people can’t go.
Dapple Dualies Nouveau And Torpedoes

Reefslider as a special ability doesn’t help Fresh Season’s Dapple Dualies Nouveau, but Torpedoes can turn the regular Dapple Dualies, which need a lot of support, into a pair of aggressive monsters. A weapon that was already very mobile got a sub that makes it move even faster on the pitch.
When thrown during an approach, a Torpedo is a much bigger threat than an Autobomb from a Tetra Dualy. The enemy has to decide whether to shoot at you or the cluster bomb, which can take away their ink edge in space. Even if they pick you, the Torpedo can block shots, so you can keep moving and beat your opponent.
Neo Sploosh-O-Matic And Squid Beakon

Funny enough, the Sploosh-O-Matic has had the same problem as the Roller class: it’s a stealthy weapon that hasn’t gotten nearly enough kits that play into that role. For example, the Curling Bomb doesn’t let you make many sneaky moves because it paints a fairly straight line that you’ll probably get caught swimming through. Before the Neo, it seemed like the only thing the Sploosh-O-Matic was good for was Salmon Run.
The Squid Beakon gives the Neo Sploosh-O-Matic a dangerous new ability to get paint control and sneak attacks that work well with its short range. Since it’s good at painting, it’s the perfect backup weapon to get your team on the pitch as soon as possible.
Tri-Slosher Nouveau And Fizzy Bomb

Vanilla Tri-Slosher hasn’t been played as much as it should because Toxic Mist doesn’t do much for its aggressive, close-range playstyle. This is a shame, since it can be a real threat to the short-range Shooters that dominate the metagame right now.
The Fizzy Bomb, on the other hand, gives the Tri-Slosher Nouveau a lot of power over the paint, which can be used to get close to opponents and kill them without mercy. Also, unlike some other guns with Fizzy Bombs, the Tri-Slosher is semi-automatic and can really shake up the sub to full power.