Top 10 Artifact Perks In Destiny 2

Artefact perks give buffs at the Exotic level that can be used by most builds. These are the best mods out of all of them.
The Artefact method has been changed in Destiny 2’s Lightfall expansion. The Artefact was first introduced in Shadowkeep. It is a seasonal progression system that lets you unlock powerful passive effects like Champion counters and powers that are much better than usual.
Because of Lightfall, these benefits are now passive. They work like a passive skill tree that you can change at any time. Today, we’ll look at ten of the best Artefact perks you can use in Season of Defiance in Destiny 2. These include fan favourites like Volatile Flow as well as some new passives that came out this season.
Anti-Champion Perks

Anti-Champion Perks: Weapons shoot rounds that break through shields, explode, or cause damage to Champions.
Simply put, you need anti-Champion perks to play the endgame PvE content in Destiny 2. Most raids and Ordeal Nightfalls can’t be done without these changes.
Even if you don’t use Champions at all, you can still use these bonuses on guns. Anti-Barrier mods can break through the shields of Hydras and Phalanx, and they can also break through a Hobgoblin’s defensive phase while it is healing. Unstoppable Rounds make enemies stumble, and Overload Rounds make it so they can’t use skills while they’re affected by the condition. In Crucible, they don’t do anything, but in PvE, they change the game.
Prismatic Transfer

Prismatic Transfer: When you use your Super, everyone on your fireteam whose subclass damage type is different from yours gets a damage bonus to their weapons.
When you use your Super, friends with a subclass type that doesn’t match yours get a 20% damage boost for ten seconds. This doesn’t stack with buffs that make you stronger, like Radiant. This is a good column five perk for almost all builds. It can help you do more damage to Champions in Nightfalls, bosses in certain dungeons, and even raid situations where you can’t plant a Well of Radiance.
Rain Of Firebolts

Rain of Firebolts: You get a second grenade charge when you have Firebolt Grenades loaded.
It’s never a bad thing to have twice as many bombs. With Rain of Firebolts, Solar builds can take two Firebolt Grenade charges for both PvE and PvP. This is a great way to clear more adds in Solar PvE builds, and it can also be used in PvP to help cause Surplus.
The real power of this perk, though, comes from how well it works with another Artefact passive called Flare Up. Flare Up makes Firebolt Grenades cause a lot more Scorch stacks, so much so that throwing two back-to-back will always cause an Ignition. When combined with Dawn Chorus, this is a strong alternative to most of the standard Dawnblade builds.
Solar Surge

Solar Surge: Getting an Armour Charge when you catch a Firesprite.
Solar Surge works like the old Elemental Shards mod in that grabbing Solar Firesprites gives you stacks of Armour Charge. These wells of energy can be created by different Solar Fragments and Artefact perks, so getting Armour Charge from just using your subclass is a huge help for almost every Solar build. When used with Kickstart and Font changes, this perk makes them much stronger.
Authorized Mods

Authorised Mods: All of the armour mods that this perk affects have their energy costs cut by a lot.
We’ll cheat and put most of the benefits from the second column in this entry. Authorised Mods: Solar, Strand, Void, and Grenades all make their own mods cheaper. In one case. Authorised changes: Grenades makes all armour changes that have to do with grenades cost one point less.
Almost every type of armour can benefit from mods that are cheaper. If you spend less energy on core mod effects, you can use that energy on more expensive stat boosts, mods that are specific to a certain action, or just more mods in general. Simply put, Authorised Mods make it easier to make builds with double or triple 100 stats, and they give you a lot more building options.
Untangler

Untangler: Using a Strand weapon to destroy a Tangle suspends targets that were hurt by the explosion.
Suspend might be the best way to handle a large group of people in Destiny 2 right now. When you use Untangler, it turns your Tangles into floating suspension bombs that, when fired with a Strand weapon, levitate all nearby enemies. Keep in mind that this perk doesn’t work with Osmosis guns, and neither does throwing the Tangle to make it go off.
Untangler might be the best Strand perk this season if you don’t mind shooting Tangles instead of grabbing onto them. Suspend can stun Unstoppable Champions, stop Overloads from teleporting, stop Barriers from putting up their shield, and stop Tormentors from ruining your day. This perk should always be on for any Strand loadout that is happy to use a Strand weapon.
Void Weapon Channeling

Void Weapon Channelling: When you kill a target with a Void weapon while at least one of your Void abilities is fully charged, you get a brief damage boost for Void weapons. This damage bonus goes up based on how many Void skills you have that are fully charged.
Void Weapon Channelling is a simple perk, even though it has a long explanation. With a Void subclass equipped, killing an enemy with a Void weapon gives a short-term damage boost. This buff is the same as Void Weapon Surge in that it increases damage as more abilities are charged.
This damage buff is on par with Radiant and Weapons of Light when it has four skills charged. This perk doesn’t stack with surge mods, but it does stack with Radiant and other effects that make you stronger. This makes it a great choice for all Void builds in PvE.
Flare Up

Flare Up: Firebolt Grenades cause more stacks of Scorch to be applied. If you hit a person with a Firebolt Grenade and hurt them, a Firesprite will appear near them.
Flare Up is the only reason why Firebolt Grenades are now a “meta” item in Season of Defiance. When this perk is turned on, your Firebolt Grenades hit their target with x80 Scorch Stacks and spawn a Firesprite. Ember of Ashes can’t make the Scorch stacks stronger, but a direct hit will always cause the target to Ignite.
When combined with some other Firesprite mods on the Artefact, Firebolt Grenades become Ignition machines with ridiculously short cooldowns. This could make them the best Solar grenade you can use this season.
Bricks From Beyond

Bricks From Beyond: If you use a Void weapon to defeat a powerful enemy, you might get Heavy ammo for you and your friends.
As long as you’re using a Void weapon, killing majors, minibosses, or bosses gives you and your friends a good chance of getting a Heavy brick. This affect doesn’t have a cooldown, the ammo is like a random Heavy brick, and Heavy Ammo Finder mods can be used on top of it.
Because this effect is so strong, Machine Guns can be used to clear out enemies in Spacebar Clicker endgame material. Your team gets a lot of heavy ammo, which makes this a must-have for raids, dungeons, and GM Nightfalls.
Volatile Flow

Volatile Flow: Your Void weapons get Volatile Rounds when you pick up an Orb of Power.
Season of the Risen’s most popular mod is back and better than ever. Volatile Flow gives your Void weapons 15 seconds of Volatile Rounds when you grab an Orb of Power. Each shot from your Void guns will give this buff to Volatile, which will make the target explode if it takes enough damage.
In PvE, this makes all of your Void guns Dragonfly, even if you don’t kill the target, which improves your DPS against multiple targets and single targets. In PvP, you can use this to put pressure on other groups in 3v3 and 6v6 modes. Even if you aren’t using a Void subclass, Volatile Flow is so strong that it makes Void weapons an S-tier choice for all Destiny 2 material.